Apple's broken ImageIO PNGs

Oct 12, 12:19 AM

When Apple updated their version of Java a few weeks ago they broke PNG loading in ImageIO. The PNG loaded via the Toolkit methods (and ImageIcon) still work fine. Since I had read that all updates to image formats would happen in ImageIO, I naturally use ImageIO to load all my non-icon graphics. Now, ImageIO is broken and I’ve written a couple of games the use PNGs almost exclusively. I wonder if the problem is related to endian differences between PowerPC and Intel and maybe they slipped some Intel code into the JVM.

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